![]() This utter lack of immersive depth is why MC has lost appeal, and why MT will suffer even worse. How many default trees do we need? How about a new tree? TPs are ok, but I can't help but think of all the time wasted recreating the same thing, just with a different look, instead of creating something new. We need the things in the world that make noise, to make noise, instead of dl a mod that attempts to provide ambience. We need MUSIC!!!! (And this coming from someone who really dislikes in game music). I should never have to track down why my avatar is half buried. Instead of having to dl 15 different mods to have a decent "Player", this should just be included. ![]() Awards and quests have actual depth, beyond, "mine a stone". You do not craft, but have to make machines and mechanisms to manufacture. Instead of breaking immersion, MT should take the leap, and use inworld items for everything. Most games made for MT seem to regurgitate the same mods, expecting some dramatic difference in gameplay. The games made for MT all just seem to be lacking depth. We have CTF, Mineclone and Minetest Game (both of which aren't applicable, since they both are derivitives of MC), and a few other games, (Survivaltest, Mars, LOTT, Adventuretest, GrailTest, InsideTheBox, Flux) but, I really don't see anything compelling enough to harass my friends into playing. Background music, ambient sound, games that aren't just a sandbox. MC "feels" more involving, immersive, because it is. Someone needs to get through to these devs or collect together the other devs into one group and have it work hard at feature sets. It's not worth waiting around for 12 developers working on 12 forked or same games imo. Minetest seems closed source? Because people can't update it? Isn't that a stupid move? In that case every other "clone" should collect together and leave Minetest in the dust. I've never seen linux have the proper mentality. The way to benefit on that is to have the late start advantage but also don't copy their lazy pace. They have financial and early start advantages. These developers think they can work at a slow pace "just like the commercial developers". We see this across many releases of linux and here, Minecraft style games. In addition the linux community has the most foul-minded people in it, who think they are good when they suck at fundamentals. We are in a situation where the linux community is split between too many projects, dividing labour and time which is under-resourced. Throwing in two quotes below to sum up the asinine problem with MineTest.
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